Deneil Nemarn

Male Elven Veteran Adventurer

He is an adult elf with orange eyes, scruffy black hair, stubble, and black skin.

Personality Traits: Hilarious, Tense.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 404 AC (Age 396)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Wending (immigrated from Fleetcliffe)

Mother: Edaidis Miritin (Deceased)

Father: Lothond Nemarn (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 11 9 11 9
+1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Intimidation +3, Insight +3

Abilities:

  • Fey Ancestry. Deneil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Deneil can take an additional action on their turn.
  • Multiattack. Deneil attacks twice.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 5 matches.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 5 gp Chest 25 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 cp Jug or pitcher 4 lbs.
1 5 gp 2 sp 5 cp Money Pouch Deneil's money pouch. It has 4 gp, 12 sp and 5 cp in it. ⁷⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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