Gervase Phillips

Male Human Housekeeper

He is an adult human with brown eyes, scruffy black hair, a clean shaven face, and dark brown skin.

Personality Traits: Jumpy, Upbeat, Honest.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Phillips' Comfortable Furriers

Settlement: Aradaton (immigrated from Clevebury)

Spouse: Josie Phillips

Mother: Gwendolen Phillips (Deceased)

Father: Anton Phillips (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 7 10 8 11 9
-1 -1

ACHPPassive
Perception
Speed
9 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +1

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Josie" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp 1 sp 5 cp Money Pouch Gervase's money pouch. It has 21 sp and 5 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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