Hartley Phillips

Male Human Poacher

He is an elderly human with amber eyes, balding dyed strawberry hair, a full beard, and light pink skin.

Personality Traits: Jumpy, Shy, Optimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 737 AC (Age 63)

Orientation: Homosexual

Home: None

Settlement: Clevebury

Mother: Dilocda Phillips (Deceased)

Father: Gervase Phillips (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 10 9 8 11
-1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Hartley can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hartley knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 gp "His rich child" By Vannen Indiel Ilbenath

Not a particularly famous book and a disappointing read.
5 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Engraved gold ring A gold ring, with distinctive human engraving.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 sp 4 cp Money Pouch Hartley's money pouch. It has 3 gp, 9 sp and 24 cp in it. ¾ lb.
6 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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