Chromeanvil Nimlda Jerghak

Male Gnomish Hunter

He is an adult gnome with one brown eye (his right is closed and scarred), strawberry blond and grey streaked hair worn in a rounded bowl cut, a soulpatch, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 772 AC (Age 28)

Orientation: Bisexual

Home: Hunters

Settlement: Pengoinworth

Mother: Voltav Tontun Laurencius Copeland Jerghak

Father: Dáiráin Urweas Elagod Jerghak

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 11 14 8
-2 +1 +2 -1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Blowgun. Ranged Weapon Attack: +3 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +4

Abilities:

  • Gnome Cunning. Chromeanvil has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp Blowgun A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 9 sp 9 cp Money Pouch Chromeanvil's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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