Minnie Ingram
Female Human Cobbler
She is an adult human with one grey eye (her left is closed and scarred), short strawberry hair in a side parting, and light pink skin.
Personality Traits: Patient, Idealistic, Tense.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Dora's Handcrafted Cobblers
Settlement: Lynheath
Spouse: Galefridus Ingram
Mother: Beatricia Haetheng (Deceased)
Father: Warren Haetheng (Deceased)
Children
- Beatricia Ingram - age 5 ♀
- Polly Ingram - age 2 ♀
- Claud Ingram the 2nd - age 1 ♂
- Gwendoline Ingram - age 1 ♀
Siblings
- Hazel Doty - age 34 ♀
- Madeline Godwin - age 33 ♀
- Lou Haetheng - age 32 ♀
- Nanny Haetheng - age 29 ♀
Half-Siblings (Father's Side)
- Iordanus Haetheng - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 10 | 10 | 12 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Galefridus" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 3 sp 1 cp | Money Pouch | Minnie's money pouch. It has 1 gp, 11 sp and 21 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |