Cissie Flysp

Female Human Housekeeper

She is an adult human with amber eyes, red hair in a plait, and pale white skin.

Personality Traits: Greedy, Lost Faith, Jovial.

Alignment: neutral.

Born: 760 AC (Age 39)

Orientation: Hetrosexual

Home: Flysp's Residence

Settlement: Huddersend (immigrated from Lynheath)

Spouse: Willard Flysp

Mother: Dorcas Doty (Deceased)

Father: Shadrach Doty (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 11 10 9 9
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Clever hero" By Rowanor Petty

Not a particularly famous book and a disappointing read.
5 lbs.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp Electrum earrings A pair of electrum hoop earrings.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Willard" engraved on the inside.
1 1 gp 1 sp 5 cp Money Pouch Cissie's money pouch. It has 1 gp, 1 sp and 5 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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