Roberts Doty
Male Human Potato Farmer
He is an elderly human with grey eyes, short white hair, bushy sideburns, and light brown skin.
Personality Traits: Extroverted, Jumpy, Impatient.
Alignment: neutral.
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Lynheath
Spouse: Inez Doty
Mother: Winnie Doty (Deceased)
Father: Ralph Doty (Deceased)
Siblings
- Percival Doty - age 52 ♂
- Charlie Doty - age 48 ♂
- Wydo Doty - age 43 ♂
- Ena Doty - age 39 ♀
- Ephraim Doty - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 9 | 11 | 9 | 12 | 14 |
| -1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Inez" engraved on the inside. | |
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 9 sp 9 cp | Money Pouch | common | Roberts' money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Negotiable | The disappearing dice of haste | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. |