Gimorin Ironmine
Male Dwarven Furrier
He is an elderly dwarf with amber eyes, silver hair in a ponytail, a big bushy beard, and dark brown skin.
Personality Traits: Shy, Upbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 584 AC (Age 216)
Orientation: Hetrosexual
Home: Gimorin's Local Furriers
Settlement: Mines of Nauur
Spouse: Thorni Ironmine (Deceased)
Mother: Flurin Ironmine (Deceased)
Father: Mîalin Ironmine (Deceased)
Children
- Fauith Ironmine - age 137 ♀
- Iblori Darkforger - age 117 ♀
Siblings
- Dáal Ironmine - age 213 ♂
- Grundin Ironmine - age 188 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 13 | 10 | 10 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 8 | 10 | 25 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Head Knife. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Abilities:
- Dwarven Resilience. Gimorin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 1 gp | Head Knife | common |
A Simple Melee weapon. 1d4
slashing damage.
Range: 5.
Properties:
Light, Monk
A large half-circle blade that is sharp on the rounded portion. The maneuverability of the blade edge make it useful for cutting curves. |
2 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 4 sp | Money Pouch | common | Gimorin's money pouch. It has 23 sp and 10 cp in it. | ⅝ lb. |
| 1 | Negotiable | Needy medal of gender | uncommon | This medal was awarded for bravery defending Kestiobar. When polished, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |