Caramera Digbairn-Diggerhill

Female Halfling Housekeeper

She is an adolescent halfling with hazel eyes, light-brown hair in a bun, and medium brown skin.

Personality Traits: Serious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Amicable Essamnca's Tavern

Settlement: Willton

Mother: Matinend Digbairn-Diggerhill

Father: Inigo Digbairn-Diggerhill

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 7 12 12 11
+1 -1 +1 +1

ACHPPassive
Perception
Speed
11 3 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +3

Abilities:

  • Lucky. When Caramera rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Caramera has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Caramera can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp 3 sp 6 cp Engraved Quartz ring A copper ring, with 1 small a quartz stone inset and fine engraving work.
2 Handkerchief A small square of cloth with Caramera stitched in one corner.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 9 sp 4 cp Money Pouch Caramera's money pouch. It has 1 gp, 17 sp and 24 cp in it. ⅞ lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 20 gp 5 sp Splendid Quartz necklace A gold necklace, with 5 medium quartz gems hanging from it.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.

Download as Fantasy Grounds NPC

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