Nodamorgol Spalding
Male Halfling Tailor
He is an adult halfling with amber eyes, short curly black and grey streaked hair, a clean shaven face, and dark brown skin.
Personality Traits: Candid, Idealistic, Jovial.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 764 AC (Age 36)
Orientation: Homosexual
Home: Spalding's Tailors
Settlement: Willton
Mother: Jessamel Spalding
Father: Gund Spalding
Siblings
- Samladgo Spalding - age 56 ♂
- Semolyst Moore - age 52 ♀
- Andwiliboc Spalding - age 46 ♂
- Geronduc Diggerhill-Spalding - age 39 ♂
- Hanasco Spalding - age 26 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 8 | 9 | 11 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Nodamorgol rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Nodamorgol has advantage on saving throws against being frightened.
- Halfling Nimbleness. Nodamorgol can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 28 gp 2 sp 5 cp | Aquamarine gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a small aquamarine. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 sp 8 cp | Money Pouch | common | Nodamorgol's money pouch. It has 1 sp and 18 cp in it. | ⅜ lb. |
| 1 | 5 cp | Scissors | common | Fine bladed, sharp scissors. Ideal for precision work. |