Merigo Digbairn
Male Halfling Housekeeper
He is an adult halfling with amber eyes, short dark-brown hair, a big bushy beard, and dark brown skin.
Personality Traits: Daring.
Alignment: neutral.
Born: 749 AC (Age 51)
Orientation: Homosexual
Home: Digbairn's Manor
Settlement: Willton
Mother: Bellisond Digbairn (Deceased)
Father: Ansegdoc Digbairn
Siblings
- Hamfastus Digbairn - age 61 ♂
- Pamphimay Moore - age 60 ♀
- Adelaus Moore-Digbairn - age 41 ♂
- Mandaia Diggerhill - age 35 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 9 | 9 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Merigo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Merigo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Merigo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 7 sp 2 cp | Money Pouch | Merigo's money pouch. It has 1 gp, 5 sp and 22 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Signet ring |