Phyllis Barnard
Female Human Hunter
She is an adult human with amber eyes, strawberry and grey streaked hair in a ponytail, and light brown skin.
Personality Traits: Lost Faith, Serious, Personable.
Alignment: neutral.
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Hunters
Settlement: Largbot's Victory (immigrated from Tynewell)
Spouse: Killtav
Mother: Dora Barnard (Deceased)
Father: Aubrey Barnard (Deceased)
Children
- Fanhak - age 10 ♂
- Camhock Barnard - age 8 ♀
Siblings
- Albert Barnard - age 46 ♂
- Novice Virgil Barnard the 2nd - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 12 | 12 | 8 | 9 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Net. Ranged Weapon Attack: +2 to hit, range 5 / 15 ft., one target. Hit: 1d0 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 13 gp 6 sp | Amethyst tiara | A gilded copper tiara, with a small amethyst inset. | |
| 1 | 50 gp | Draft Horse | ||
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Killtav" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | Modified Coin |
This copper coin has had its markings filed off and replaced with an engraving of A Human man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 9 sp 9 cp | Money Pouch | Phyllis' money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Net |
A Martial Ranged weapon. 1d0
slashing damage.
Range: 5/15.
(Thrown: 5/15.)
Properties:
Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. |
3 lbs. |