Lieutenant Newville Gamtiec Difo Primul

Male Gnomish Guard

He is an adult gnome with grey eyes, short curly lemon yellow hair, a horseshoe moustache, and pale white skin.

Personality Traits: Extroverted, Responsible, Downbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Barracks

Settlement: Iblwinglind

Mother: Aranorime Rockarm Xargros Kerrun Primul

Father: Lighttook Littleanvil Wunaxash Diggleworthy Primul

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 10 11 12 9
-2 -1 +1

ACHPPassive
Perception
Speed
14 30 10 25 ft.

Alignment: chaotic good

Size: Small

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Flail. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Intimidation +2, Animal Handling +2

Abilities:

  • Gnome Cunning. Newville has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 4 - The New World" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats.
5 lbs.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 Dice A standard six-sided die.
1 10 gp Flail A Martial Melee weapon. 1d8 bludgeoning damage. Range: 5. 2 lbs.
1 2 gp 2 sp 6 cp Money Pouch Newville's money pouch. It has 22 sp and 6 cp in it. ½ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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