Lieutenant Newville Gamtiec Difo Primul
Male Gnomish Guard
He is an adult gnome with grey eyes, short curly lemon yellow hair, a horseshoe moustache, and pale white skin.
Personality Traits: Extroverted, Responsible, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Barracks
Settlement: Iblwinglind
Mother: Aranorime Rockarm Xargros Kerrun Primul
Father: Lighttook Littleanvil Wunaxash Diggleworthy Primul
Siblings
- Bitlarg Hurkforg Brockchild Primul Yitlol - age 54 ♀
- Sunweathrym Marigsa Caranir Primul - age 50 ♀
- Ioetta Rogpit Primul - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 11 | 12 | 9 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 30 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Flail. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Intimidation +2, Animal Handling +2
Abilities:
- Gnome Cunning. Newville has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 4 - The New World" |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats. |
5 lbs. |
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 10 gp | Flail | A Martial Melee weapon. 1d8 bludgeoning damage. Range: 5. | 2 lbs. |
| 1 | 2 gp 2 sp 6 cp | Money Pouch | Newville's money pouch. It has 22 sp and 6 cp in it. | ½ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |