Emeline Krialruid
Female Tiefling Farmer
She is an adult tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns.
Personality Traits: Tolerant, Optimistic, Responsible.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 771 AC (Age 28)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Xarvaraxdeh (immigrated from Denhall)
Spouse: Samuel Krialruid
Mother: Lou Pickett
Father: Franklin Pickett
Guardian: Austin Banks
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 7 | 13 | 10 | 13 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Hellish Resistance. Emeline has resistance to fire damage.
- Infernal Legacy. Emeline knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal, Draconic (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 1 - The Moon City" |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. |
5 lbs. |
| 1 | 8 gp | "The case for Solos" (Dog-eared) |
By Randolph Silias Essays by renowned theologian Randolph Silas on why he chooses to worship Solos. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Samuel" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Emeline's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Pocket lint | Some pocket lint. |