Irnealuc Flanders Durskanmec Creastaor
Male Gnomish Traveling Bard
He is an adult gnome with blue eyes, aqua hair in a bun, a big bushy moustache, and light pink skin.
Personality Traits: Serious, Daring.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 695 AC (Age 105)
Orientation: Bisexual
Home: None
Settlement: Normanwich (immigrated from Stupyarhalh)
Mother: Ferdijo Christiania Zenbisish Heapbuck Creastaor (Deceased)
Father: Narnamul Windwaast Starngor Creastaor (Deceased)
Siblings
- Raymond Mantinose Digglewort Creastaor Killnorg - age 115 ♂
- Bellse Dompinhud Creastaor - age 111 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 8 | 14 | 12 |
| -2 | -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +3, History +4
Abilities:
- Gnome Cunning. Irnealuc has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Irnealuc can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Irnealuc Flanders Durskanmec is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | A bracelet | A cord of platted leather with a small number of copper beads. | |
| 1 | 30 gp | Bagpipes | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 5 gp | Chest | 25 lbs. | |
| 14 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 5 sp 3 cp | Money Pouch | Irnealuc's money pouch. It has 2 gp, 3 sp and 23 cp in it. | ½ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. | |
| 1 | Pouch of basil | A small pouch containing dried basil. It has lost its potency. | ||
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |