Irnealuc Flanders Durskanmec Creastaor

Male Gnomish Traveling Bard

He is an adult gnome with blue eyes, aqua hair in a bun, a big bushy moustache, and light pink skin.

Personality Traits: Serious, Daring.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 695 AC (Age 105)

Orientation: Bisexual

Home: None

Settlement: Normanwich (immigrated from Stupyarhalh)

Mother: Ferdijo Christiania Zenbisish Heapbuck Creastaor (Deceased)

Father: Narnamul Windwaast Starngor Creastaor (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 11 8 14 12
-2 -1 +2 +1

ACHPPassive
Perception
Speed
11 16 9 25 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +3, History +4

Abilities:

  • Gnome Cunning. Irnealuc has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Irnealuc can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Irnealuc Flanders Durskanmec is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 1 cp A bracelet A cord of platted leather with a small number of copper beads.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 5 gp Chest 25 lbs.
14 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 5 sp 3 cp Money Pouch Irnealuc's money pouch. It has 2 gp, 3 sp and 23 cp in it. ½ lb.
1 5 cp Polished wood necklace A string of medium polished wooden beads.
1 Pouch of basil A small pouch containing dried basil. It has lost its potency.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

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