Tillort Ranaa Clayton Barnett
Male Gnomish Housekeeper
He is an adult gnome with grey eyes, a bald head, a horseshoe moustache, and light brown skin.
Personality Traits: Pessimistic, Mean.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 675 AC (Age 125)
Orientation: Hetrosexual
Home: Stupyarhalh Chieftains
Settlement: Stupyarhalh
Mother: Amaldawan Derab Tinfist Narntav Barnett (Deceased)
Father: Abbie Tinnoggin Foster Barnett (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 9 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Gnome Cunning. Tillort has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | A bracelet | A cord of platted leather with a small number of pewter beads. | |
| 1 | A matchbook | A matchbook containing 4 matches. | ||
| 1 | Handkerchief | A small square of cloth with Tillort stitched in one corner. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 4 gp | Large gold ear hoop | A large gold hoop earring. | |
| 1 | 1 gp 9 sp | Money Pouch | Tillort's money pouch. It has 1 gp, 7 sp and 20 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |