Minylmo the First

Male Elven Housekeeper

He is an adult elf with brown eyes, short black hair, a clean shaven face, and dark brown skin.

Personality Traits: Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 301 AC (Age 499)

Orientation: Hetrosexual

Home: Amarinde's Artisan Tailors

Settlement: Thieen

Spouse: Amarinde the First

Mother: Thiedir (Deceased)

Father: Turgoor (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 12 8 11 13 9
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +2

Abilities:

  • Fey Ancestry. Minylmo has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 20 gp "Healing with Plants: A Complete Guide" By Galionan Auglaraan

A hefty tome detailing hundreds of herbs and there medicinal uses. When making a herbalism kit check with proficiency, you can consult this book to gain +2 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Spellships: 3 - The World of Tomorrow" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C.
5 lbs.
1 10 gp "The locked room" By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
2 Button A loose purple button.
1 3 gp Electrum chain bracelet A short chain of tiny electrum links.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Amarinde" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 2 gp 2 sp 1 cp Money Pouch Minylmo's money pouch. It has 20 sp and 21 cp in it. ⅞ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 6 sp Silver chain bracelet A short chain of tiny silver links.

Download as Fantasy Grounds NPC

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