Rosa Carney
Female Human Housekeeper
She is an adult human with blue eyes, long tied back light-brown and grey streaked hair, and olive skin.
Personality Traits: Reckless, Tolerant.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Dairy
Settlement: Port Horngate
Spouse: Maurice Carney
Mother: Marguerite Dunham (Deceased)
Father: Osegod Dunham (Deceased)
Children
- Jocelyn Carney - age 26 ♂
- Bilbaolo Carney the 2nd - age 16 ♂
- Ringerus Carney - age 6 ♂
Siblings
- Agnes Tracy - age 44 ♀
- Daniel Dunham - age 41 ♂
- Florrie Rodgers - age 38 ♀
- Alan Dunham - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 12 | 7 | 11 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Maurice" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 6 sp 9 cp | Money Pouch | Rosa's money pouch. It has 14 sp and 29 cp in it. | ⅞ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |