Chulumeep
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face.
Personality Traits: Lost Faith, Tolerant, Jovial.
Alignment: lawful good.
He is a follower of Caspio. (CG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Threenapup's Manor
Settlement: Leisden
Mother: Doop (Deceased)
Father: Choor Heerepup (Deceased)
Siblings
- Threkin - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 13 | 11 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Chulumeep can hold their breath for up to 30 minutes at a time.
- Bite. Chulumeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | "Phrenology: Reading Skulls" (Illustrated) |
By Doe Green Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 10 gp | "Pirates of Ataland" |
By Frank Strickland A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship. |
5 lbs. |
| 1 | 6 sp | A solid silver arm ring | A chorded silver band, worn around the upper arm. | |
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 1 sp 5 cp | Gilded copper ear ring | A plain gilded copper hoop earring. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 1 gp 3 sp 7 cp | Money Pouch | Chulumeep's money pouch. It has 11 sp and 27 cp in it. | ¾ lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |