Charlotte Tonkar

Female Human Veteran Adventurer

She is an adult human with amber eyes, long dyed auburn hair tied back in a knot, and light pink skin.

Personality Traits: Unperturbed, Jovial.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 762 AC (Age 38)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Eastwich (immigrated from Adasville)

Mother: Letitia Tonkar (Deceased)

Father: Ed Tonkar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 7 10 11 10 11
+1 -1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Survival +3

Abilities:

  • Action Surge. Once per day, Charlotte can take an additional action on their turn.
  • Multiattack. Charlotte attacks twice.

Spoken Languages: Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 4 gp 7 sp 3 cp Money Pouch Charlotte's money pouch. It has 2 gp, 26 sp and 13 cp in it. ⅞ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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