Victor Sanderson
Male Human Housekeeper
He is an adult human with amber eyes, blond hair in a ponytail, stubble, and pale white skin.
Personality Traits: Dull.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 774 AC (Age 25)
Orientation: Hetrosexual
Home: Howell's Dapper Barbers
Settlement: Kester (immigrated from Burntstead)
Spouse: Ada Sanderson
Mother: Abbie Sanderson
Father: Winston Sanderson
Siblings
- Leroy Sanderson - age 28 ♂
- Hubert Sanderson - age 22 ♂
- Charity Sanderson - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 9 | 8 | 11 | 9 | 11 |
| -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Ada" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 25 gp 2 sp | Jade earring | uncommon | A gilded copper earring, with a medium jade inset. | |
| 1 | 2 gp 7 cp | Money Pouch | common | Victor's money pouch. It has 2 gp and 7 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of mint | common | A small pouch containing dried mint. It has lost its potency. |