Johanna Barrett

Female Human Veteran Adventurer

She is an adult human with grey eyes, long tied back dark-brown hair, and light brown skin.

Personality Traits: Dull.

Alignment: lawful neutral.

She is a follower of Solina. (LG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Presbrook

Mother: Priscilla Barrett

Father: Albin Barrett

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 10 9 9 8
+1 +1 -1

ACHPPassive
Perception
Speed
12 40 10 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: History +3, Acrobatics +4

Abilities:

  • Action Surge. Once per day, Johanna can take an additional action on their turn.
  • Multiattack. Johanna attacks twice.

Spoken Languages: Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 30 gp Electrum gorget A heavy gorget made of electrum.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 9 sp 1 cp Money Pouch Johanna's money pouch. It has 2 gp, 17 sp and 21 cp in it. ¾ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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