Elenor Barrett

Female Human Noble

She is an adult human with brown eyes, long dyed brown hair with a fringe cut, and medium brown skin.

Personality Traits: Patient, Mean.

Alignment: chaotic evil.

She is a follower of Kalis. (CE)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Barrett's Manor

Settlement: Presbrook

Mother: Bessie Barrett

Father: Everett Barrett the 2nd (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 8 10 8
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: chaotic evil

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "All mine" common By Bofáin Taleforger

Fiction. A down on his luck dwarf inherits an adamant mineshaft. But how did his uncle die? And what of the rumors of something alive in the deepest caverns?
5 lbs.
1 100 gp 7 sp Alexandrite earrings uncommon A pair of silver earrings, with medium alexandrite stones inset.
1 Doodles common Some scribblings on a small scrap of paper.
1 75 gp 9 cp Grandiose Quartz necklace uncommon A pewter necklace, with a string of 6 large quartz gems.
1 19 gp 4 sp 4 cp Money Pouch common Elenor's money pouch. It has 17 gp, 23 sp and 14 cp in it. 1 lbs.
1 58 gp Ruby broach uncommon A electrum broach, with a small ruby inset.
1 360 gp Steam cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia is powered by a small, yet noisy, steam engine that can be turned on and off at will. The engine can hold 1/4 of a pint of oil, which it consumes in 1 hour of operation. (See flask of oil in the SRD.)
1 Negotiable The giving dice of reminiscing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again.
1 125 gp 8 sp Tourmaline broach uncommon A gilded copper broach, with a large tourmaline inset.

Download as Fantasy Grounds NPC

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