Irene Barrett
Female Human Noble
She is an adult human with blue eyes, long curly brown hair, and light brown skin.
Personality Traits: Personable, Upbeat, Responsible.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Barrett's Manor
Settlement: Presbrook
Spouse: Simon Barrett
Mother: Phillis Doolittle (Deceased)
Father: Ioco Doolittle (Deceased)
Children
- Phillis Barrett - age 15 ♀
- Alan Barrett - age 12 ♂
Siblings
- Nanny Whelapup - age 55 ♀
- Ollie Barrett - age 44 ♀
- Inez Westfall - age 41 ♀
- Lonnie Doolittle - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 11 | 9 | 10 | 8 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Spoken Languages: Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 129 gp | Extravagant Topaz necklace | uncommon | A electrum necklace, with a string of 5 small topaz gems. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Simon" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 102 gp | Iridot earring | uncommon | A electrum earring, with a small iridot inset. | |
| 1 | 5 gp | Mace | common | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 13 gp 8 sp 9 cp | Money Pouch | common | Irene's money pouch. It has 13 gp, 6 sp and 29 cp in it. | 1 lb. |
| 1 | 141 gp | Pair of Garnet encrusted shoulder clasps | common | An pair of elaborate electrum shoulder clasps, with 10 small garnet stones between them. | |
| 1 | 150 gp | Quick-wind drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a crank which when wound for 6 seconds (1 turn) powers the drome for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |
|
| 1 | Negotiable | Sands of needy navigation | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Shopping list | common | An old shopping list with most of the items crossed off. |