Fluluma Melipup
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Tolerant, Tense.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 766 AC (Age 34)
Orientation: Bisexual
Home: Melipup's Manor
Settlement: Port Ilfraden
Mother: Meli Preyeppup (Deceased)
Father: Feer Poolipup (Deceased)
Children
- Meli Flulumapup - age 20 ♀
Siblings
- Threatu Melipup - age 43 ♀
- Preyep Melipup - age 40 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 8 | 10 | 11 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Fluluma can hold their breath for up to 30 minutes at a time.
- Bite. Fluluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 93 gp | Elaborate Amethyst broach | common | An elaborate gold broach, with a 6 small amethyst gems inset. | |
| 1 | 60 gp | Gold gorget | common | A heavy gorget made of gold. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 80 gp | Large platinum ear hoops | common | A pair of large platinum hoop earrings. | |
| 1 | 13 gp 1 sp 9 cp | Money Pouch | common | Fluluma's money pouch. It has 12 gp, 11 sp and 9 cp in it. | ⅝ lb. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 150 gp | Quick-wind drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a crank which when wound for 6 seconds (1 turn) powers the drome for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |