Bombhal Leadpick
Female Dwarven Housekeeper
She is an adult dwarf with grey eyes, scruffy auburn hair, a big bushy beard, and light brown skin.
Personality Traits: Greedy, Energetic, Tolerant.
Alignment: neutral.
Born: 635 AC (Age 165)
Orientation: Hetrosexual
Home: Hilltop Wheat Field
Settlement: Peridotitedeep
Spouse: Flis Leadpick
Mother: Binóni Leadpick (Deceased)
Father: Naugladur son of Lóundin (Deceased)
Children
- Fangalin Leadpick - age 68 ♂
- Gimlili Leadpick - age 62 ♀
- Kibini Leadpick - age 32 ♂
Siblings
- Bodadur son of Naugladur - age 158 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 13 | 9 | 10 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Dwarven Resilience. Bombhal has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Calamity: Theories and Facts" |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 1 sp | Money Pouch | Bombhal's money pouch. It has 10 cp in it. | ³⁄₁₆ lb. |
| 1 | 3 gp | Ornate Lock | An ornate lock with "Flis" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 5 cp | Painted wood necklace | A string of medium painted wooden beads. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |