Duenll Moore-Headman

Female Halfling Head Tailor's Apprentice

She is an adolescent halfling with blue eyes, light-brown hair in a bun, and olive skin.

Personality Traits: Hilarious, Honest.

Alignment: chaotic neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Aladigar's Tailors

Settlement: Ilimashire

Mother: Loriald Moore-Headman

Father: Porrocard Moore-Headman

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 9 10 8
-2 +1 -1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Lucky. When Duenll rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Duenll has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Duenll can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 4 sp 5 cp Money Pouch Duenll's money pouch. It has 3 sp and 15 cp in it. ⅜ lb.
1 Rotten apple A rotten apple.
1 Tailors Needle A thin metal needle with a fine thread looped through the eye.

Download as Fantasy Grounds NPC

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