Fastoman Diggerhill-Moore
Male Halfling Junior Furrier
He is an adult halfling with amber eyes, short curly black hair, bushy sideburns, and medium brown skin.
Personality Traits: Serious, Evasive.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Diggerhill-Moore's Furriers
Settlement: Ilimashire
Mother: Gerdaia Diggerhill-Moore
Father: Sagofo Diggerhill-Moore
Siblings
- Aric Moore - age 24 ♂
- Amaraia Diggerhill-Moore - age 18 ♀
- Fastud Diggerhill-Moore - age 8 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 10 | 10 | 12 | 10 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Fastoman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fastoman has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fastoman can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | Leatherworking Awl | A small metal spike with a round wooden handle, used for marking or piercing leather. | ||
| 1 | 7 sp 1 cp | Money Pouch | Fastoman's money pouch. It has 7 sp and 1 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |