Fastoman Diggerhill-Moore

Male Halfling Junior Furrier

He is an adult halfling with amber eyes, short curly black hair, bushy sideburns, and medium brown skin.

Personality Traits: Serious, Evasive.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Diggerhill-Moore's Furriers

Settlement: Ilimashire

Mother: Gerdaia Diggerhill-Moore

Father: Sagofo Diggerhill-Moore

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 10 10 12 10
+2 +1

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Fastoman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Fastoman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Fastoman can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 Leatherworking Awl A small metal spike with a round wooden handle, used for marking or piercing leather.
1 7 sp 1 cp Money Pouch Fastoman's money pouch. It has 7 sp and 1 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback