Regida Woodward

Female Longfoot Druid

She is an adult longfoot with brown eyes (behind a pair of spectacles), long curly black hair, and black skin.

Personality Traits: Jumpy, Impatient.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Obur's Apothecary

Settlement: Ilimashire

Spouse: Bertram Woodward

Mother: Margeria Ball-Tillbit (Deceased)

Father: Obur Ball-Tillbit

Children

Statistics

STRDEXCONWISINTCHR
10 10 11 9 12 11
+1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +3, Survival +2

Abilities:

  • Lucky. When Regida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Regida has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Regida can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Regida can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Regida is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 5 matches.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Bertram" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 9 sp 6 cp Money Pouch Regida's money pouch. It has 7 sp and 26 cp in it. ⅝ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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