Pimpervinha Ball
Female Halfling Housekeeper
She is an adult halfling with grey eyes (behind a pair of spectacles), strawberry hair in braids, and pale white skin.
Personality Traits: Tense, Shy.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Fisherman
Settlement: Willton (immigrated from Ilimashire)
Spouse: Isumbrert Ball
Mother: Alfrimada Ball
Father: Magnund Ball
Children
- Loriond Ball - age 16 ♀
- Briff Ball - age 14 ♂
- Caramia Ball - age 12 ♀
- Diamaha Ball - age 2 ♀
Siblings
- Beriard Ball - age 49 ♂
- Gloryst Moore-Farworthy - age 46 ♀
- Amandila Ball-Woodward - age 45 ♀
- Myrtlima Ball - age 40 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Pimpervinha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pimpervinha has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pimpervinha can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 2 sp 2 cp | Aquamarine tiara | uncommon | A pewter tiara, with a small aquamarine inset. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Isumbrert" engraved on the inside. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 7 sp 7 cp | Money Pouch | common | Pimpervinha's money pouch. It has 5 sp and 27 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 3 | Rusty nail | common | A rusty old nail. |