Carameliaarl Headman
Female Halfling Poacher
She is an adult halfling with brown eyes, long flowing black hair, and dark brown skin.
Personality Traits: Downbeat.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 737 AC (Age 63)
Orientation: Hetrosexual
Home: None
Settlement: Ilimashire
Mother: Maldast Headman (Deceased)
Father: Gundho Headman (Deceased)
Siblings
- Faramilctar Rudd-Headman - age 65 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 8 | 11 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +2, Acrobatics +3
Abilities:
- Lucky. When Carameliaarl rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Carameliaarl has advantage on saving throws against being frightened.
- Halfling Nimbleness. Carameliaarl can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Carameliaarl can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Carameliaarl knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 1 cp | Chalk (1 piece) | ||
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 1 sp 5 cp | Gilded copper ear stud | A plain gilded copper stud, with a pin & clasp. | |
| 1 | 20 gp 9 sp | Grandiose Quartz necklace | A silver necklace, with a string of 8 medium quartz gems. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 6 sp 8 cp | Money Pouch | Carameliaarl's money pouch. It has 2 gp, 24 sp and 28 cp in it. | 1 lbs. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |