Ansegdoc Moore
Male Halfling Poacher
He is an elderly halfling with grey eyes, silver hair in a bun, a clean shaven face, and pale white skin.
Personality Traits: Energetic, Responsible, Optimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 711 AC (Age 89)
Orientation: Hetrosexual
Home: None
Settlement: Ilimashire
Mother: Methura Moore (Deceased)
Father: Ferudoluc Moore (Deceased)
Siblings
- Nicocar Moore - age 108 ♂
- Otmarrlco Moore - age 96 ♂
- Dobrasroc Moore - age 88 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 11 | 12 | 13 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +3, Stealth +3
Abilities:
- Lucky. When Ansegdoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ansegdoc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ansegdoc can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Ansegdoc can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ansegdoc knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 cp | Copper septum ring | A thick copper hoop, worn through the nose. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 7 sp 6 cp | Money Pouch | Ansegdoc's money pouch. It has 2 gp, 27 sp and 6 cp in it. | ¾ lb. |
| 1 | 28 gp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 8 medium quartz stones inset. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |