Laurlia Brandypen

Female Longfoot Housekeeper

She is an adult longfoot with amber eyes, dyed white hair in a ponytail, and medium brown skin.

Personality Traits: Evasive, Mean.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 767 AC (Age 32)

Orientation: Homosexual

Home: Dairy

Settlement: Molforth (immigrated from Grinstead)

Mother: Maximtha Brandypen (Deceased)

Father: Celedoc Brandypen

Guardian: Rorico Hornville (Deceased)

Siblings

Adopted Siblings

Statistics

STRDEXCONWISINTCHR
13 9 9 11 8 13
+1 -1 +1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Nature +1

Abilities:

  • Lucky. When Laurlia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Laurlia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Laurlia can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom. Both the head and the handle have been replaced multiple times.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 5 sp 5 cp Money Pouch Laurlia's money pouch. It has 5 sp and 5 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

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