Theodore Phelps the 2nd
Male Human Housekeeper
He is an adult human with brown eyes (the right of which is glass), long curly dyed dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Birkentree
Mother: Hester Phelps
Father: Paul Phelps
Siblings
- Luther Phelps - age 24 ♂
- Abbie Phelps - age 23 ♀
- Katie Phelps - age 19 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 7 | 9 | 9 | 9 | 11 |
| -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 3 | Button | common | A loose green button. | ||
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 25 gp | Holy water (flask) | common | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 25 gp 4 sp | Jade earring | uncommon | A silver earring, with a medium jade inset. | |
| 1 | 1 gp 6 sp 8 cp | Money Pouch | common | Theodore's money pouch. It has 16 sp and 8 cp in it. | ½ lb. |
| 1 | 18 gp 2 sp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate silver shoulder clasps, with 12 small quartz stones between them. | |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |