Theodore Phelps the 2nd

Male Human Housekeeper

He is an adult human with brown eyes (the right of which is glass), long curly dyed dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Dull.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Birkentree

Mother: Hester Phelps

Father: Paul Phelps

Siblings

Statistics

STRDEXCONWISINTCHR
8 7 9 9 9 11
-1 -1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
3 Button common A loose green button.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 25 gp Holy water (flask) common As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 25 gp 4 sp Jade earring uncommon A silver earring, with a medium jade inset.
1 1 gp 6 sp 8 cp Money Pouch common Theodore's money pouch. It has 16 sp and 8 cp in it. ½ lb.
1 18 gp 2 sp Pair of Quartz encrusted shoulder clasps common An pair of elaborate silver shoulder clasps, with 12 small quartz stones between them.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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