Ronilda Maccaretun
Female Human
She is an elderly human with hazel eyes, white hair in a plait, and medium brown skin.
Personality Traits: Downbeat, Mean, Tolerant.
Alignment: neutral.
Born: 745 AC (Age 54)
Orientation: Hetrosexual
Home: Orchard
Settlement: Tazwunaull (immigrated from Godalmhill)
Spouse: Yencisar Maccaretun
Mother: Lina Rowley (Deceased)
Father: Nathan Rowley (Deceased)
Children
- Nesbien Krephit-Maccaretun - age 24 ♀
- Lilorel Maccaretun - age 17 ♀
- Nargas Maccaretun - age 14 ♂
Siblings
- Gregorius Rowley the 2nd - age 40 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 9 | 9 | 10 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +2
Spoken Languages: Common, Draconic (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "The locked room" (Dog-eared) |
By Induilawen Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 10 gp | "The truthful lyre" |
By Induilawen Detective fiction. Brilliant elven watchwoman Celeel Clue must solve the murder of a bard. |
5 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Yencisar" engraved on the inside. | |
| 1 | 7 sp 7 cp | Money Pouch | Ronilda's money pouch. It has 6 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified pine sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |