Iminin Gwin Mrhulwer
Male Elven Veteran Ranger
He is an adult elf with brilliant blue eyes, long light-brown hair with a fringe cut, a clean shaven face, and light pink skin.
Personality Traits: Irritable.
Alignment: neutral.
Born: 349 AC (Age 451)
Orientation: Hetrosexual
Home: Ranger's Guild Hall
Settlement: Val Vanndir (immigrated from Elwin)
Mother: Rinduilil Vanndir Stalkdir (Deceased)
Father: Mahtaer Mrhulwer (Deceased)
Siblings
- Orodrin Lionon Mrhulwer - age 413 ♂
- Pengolfior Iminor Mrhulwer - age 243 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 12 | 11 | 9 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3, Investigation +3, Animal Handling +3
Abilities:
- Fey Ancestry. Iminin has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Multiattack. Iminin attacks twice.
- Spellcasting. Iminin Gwin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 19 | 5 cp | Arrow | 1 lb. | |
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 4 gp 8 sp 4 cp | Money Pouch | Iminin's money pouch. It has 2 gp, 26 sp and 24 cp in it. | 1 lbs. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |