Herrick Margareta Steelpush Yarpar Celede
Male Gnomish Hunter
He is an adult gnome with blue eyes, short curly dark blue hair, a short horseshoe moustache and soulpatch, and light brown skin.
Personality Traits: Jumpy, Honest.
Alignment: neutral.
Born: 731 AC (Age 69)
Orientation: Hetrosexual
Home: Hunters
Settlement: Wisemic
Spouse: Forgequench Sharpshoulder Tharal Celede
Mother: Qifyirira Starnel Pearlell Leadleg Yarpar
Father: Primrosose Blurgbot Rallhurk Peonna Yarpar
Children
- Iblial Claricia Bombuin Celede - age 27 ♀
- Shurrne Redman Celede - age 6 ♀
Siblings
- Daer Wilson Volkand Yarpar Estrild - age 52 ♀
- Linanna Wowval Yarpar - age 47 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 8 | 11 | 11 | 10 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Gnome Cunning. Herrick has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | Child's drawing | A child's drawing of a fish. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Forgequench Sharpshoulder Tharal" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Herrick's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |