Josephine Ranaa Mutyit Bannhill

Female Gnomish Hunter

She is an adult gnome with grey eyes (the left of which is glass), lemon yellow hair in a ponytail, and light brown skin.

Personality Traits: Cautious, Tolerant, Tense.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 710 AC (Age 90)

Orientation: Bisexual

Home: Hunters

Settlement: Wisemic

Spouse: Grerotlik Mahini Revvenal Ravofyira Bannhill

Mother: Nibsus Starnbat Kimóni Elanorada Mutyit Rockhammer

Father: Geetder Aleleg Kimmut Gooldbody Mutyit (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 8 11 14 9
-2 -1 +2

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +4

Abilities:

  • Gnome Cunning. Josephine has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 50 gp Draft Horse
1 12 gp 6 sp 4 cp Garnet copper chain bracelet A short chain of tiny copper links, with a small garnet attached.
1 25 gp 3 sp 5 cp Garnet earrings A pair of gilded copper earrings, with small garnet stones inset.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Grerotlik Mahini Revvenal Ravofyira" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Josephine's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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