Zillah Barber-Rodgers
Female Human Housekeeper
She is an adolescent human with brown eyes, long auburn hair with a fringe cut, and medium brown skin.
Personality Traits: Candid.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Homosexual
Home: Wheat Field
Settlement: Cleoheath
Mother: Ronilda Barber-Rodgers
Father: Perry Barber-Rodgers
Siblings
- Petronilla Barber-Rodgers - age 7 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 10 | 10 | 11 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 cp | Bucket | common | 2 lbs. | |
| 1 | 1 gp 1 cp | Money Pouch | common | Zillah's money pouch. It has 9 sp and 11 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |