Nora Barber

Female Human Highwaywoman

She is an adult human with amber eyes, long dyed red hair tied back in a knot, and medium brown skin.

Personality Traits: Greedy, Reckless, Shy.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Cleoheath)

Mother: Jean Barber (Deceased)

Father: Abraham Barber (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 11 10 8 12 8
-1 -1 +1 -1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Nora can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Nora knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 sp 3 cp Money Pouch Nora's money pouch. It has 3 gp, 20 sp and 13 cp in it. ¾ lb.
1 5 gp 7 sp Quartz dangle earrings A pair of silver earrings, with medium quartz stones hanging.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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