Dudley Cornell the 2nd
Male Human Cutpurse
He is an adult human with brown eyes, balding dyed black hair, a full beard, and black skin.
Personality Traits: Candid, Daring.
Alignment: lawful neutral.
He is a follower of Gaia. (CN)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Cleoheath)
Mother: Agneta Cornell
Father: Felix Cornell
Siblings
- Silas Cornell - age 30 ♂
- Ernoldus Cornell - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 8 | 11 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +1, Stealth +3
Abilities:
- Sneak Attack. Once per turn, Dudley can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Dudley knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 4 sp 3 cp | Money Pouch | Dudley's money pouch. It has 3 gp, 2 sp and 23 cp in it. | ½ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |