Myrtnda Smallbody-Tote

Female Halfling Hunter

She is an adult halfling with brown eyes, long dyed black hair with a fringe cut, and dark brown skin.

Personality Traits: Introverted, Lost Faith.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 729 AC (Age 71)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Pearlstead

Mother: Prisc Smallbody-Tote

Father: Tangopin Smallbody-Tote (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
12 15 12 11 8 10
+1 +2 +1 -1

ACHPPassive
Perception
Speed
12 7 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Crossbow, light. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2, Nature +1

Abilities:

  • Lucky. When Myrtnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Myrtnda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Myrtnda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 50 gp Draft Horse
1 Handkerchief A small square of cloth with Myrtnda stitched in one corner.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Myrtnda's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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