Mentnda Woodruff
Female Halfling Hunter
She is an elderly halfling with brown eyes, long styled silver hair, and medium brown skin.
Personality Traits: Tense, Honest, Impatient.
Alignment: neutral.
Born: 705 AC (Age 95)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Pearlstead
Spouse: Roberts Woodruff (Deceased)
Mother: Corneia Finley-Dickinson (Deceased)
Father: Porrodo Capenum (Deceased)
Children
- Robinson Woodruff - age 70 ♂
- Argo Woodruff - age 62 ♂
- Erlingco Woodruff - age 58 ♂
Siblings
- Lauraba Smallbody - age 89 ♀
- Glanssa Capenum-Hunt - age 87 ♀
Half-Siblings (Mother's Side)
- Gormafo Finley-Dickinson - age 70 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 10 | 8 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Abilities:
- Lucky. When Mentnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mentnda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mentnda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Mentnda's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |