Carl Hewitt-Simmons
Male Human Hunter
He is an adult human with brown eyes, very short dyed black hair, a clean shaven face, and medium brown skin.
Personality Traits: Personable.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Raingate
Spouse: Jemima Hewitt-Simmons
Mother: Cissie Hewitt-Simmons (Deceased)
Father: Jonathan Hewitt-Simmons (Deceased)
Children
- Violet Hewitt-Simmons - age 18 ♀
- Albin Hewitt-Simmons - age 15 ♂
- Wilson Hewitt-Simmons - age 12 ♂
- Sophia Hewitt-Simmons - age 3 ♀
Siblings
- Colin Hewitt-Simmons - age 36 ♂
- Thaddaeus Simmons - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 12 | 12 | 11 | 9 |
| -2 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 7 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Longbow. Ranged Weapon Attack: +1 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Jemima" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Carl stitched in one corner. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Carl's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 5 cp | Pewter signet ring | A pewter band, shaped with flat section embossed with the hewitt-simmons family crest. | |
| 1 | Sketch |
A charcoal sketch of A Human woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |