Idrildir Effie Finduiladir Roggloor Tolphac

Female Gnomish Hunter

She is an adult gnome with brown eyes (behind a pair of spectacles), long styled dark blue and grey streaked hair, and medium brown skin.

Personality Traits: Dull.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 669 AC (Age 131)

Orientation: Hetrosexual

Home: Hunters

Settlement: Port Duróniworth

Spouse: Mangtill Onxideliaal Fariys Galmoin Tolphac (Deceased)

Mother: Ironbottom Zenbisbis Dwaláin Ferriteshoulder Roggloor

Father: Karrsug Fairworthy Dwóin Karvol Roggloor

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 11 10 11 9
-2

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Gnome Cunning. Idrildir has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp "Any chaotic job" By Rerup

Not a particularly famous book, yet thought provoking.
5 lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 Dice A standard six-sided die.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Mangtill Onxideliaal Fariys Galmoin" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Idrildir's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

Send Feedback