Amice Decker
Female Human Master Cobbler
She is an elderly human with amber eyes, long flowing black and grey streaked hair, and dark brown skin.
Personality Traits: Downbeat, Unperturbed.
Alignment: neutral.
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Decker's Cobblers
Settlement: Chertdon
Spouse: Augustus Decker the 2nd
Mother: Mabel Decker (Deceased)
Father: Rowland Decker (Deceased)
Children
- Mabel Decker the 2nd - age 13 ♀
Siblings
- Salomon Decker - age 60 ♂
- Julius Decker - age 56 ♂
- Rosie Decker-Thomson - age 50 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 9 | 9 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Head Knife. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Grhals Alchemical Tables" |
By Grhal Baker A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | Door Key | The key to Decker's Cobblers. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Augustus" engraved on the inside. | |
| 1 | 1 gp | Head Knife |
A Simple Melee weapon. 1d4
slashing damage.
Range: 5.
Properties:
Light, Monk
A large half-circle blade that is sharp on the rounded portion. The maneuverability of the blade edge make it useful for cutting curves. |
2 lbs. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 7 sp 3 cp | Money Pouch | Amice's money pouch. It has 7 sp and 3 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 cp | Whetstone | 1 lb. |