Elebdir Clara Wolf

Female Human Noble

She is an adult human with hazel eyes, brown and grey streaked hair in a ponytail, and medium brown skin.

Personality Traits: Idealistic, Kind, Tense.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 751 AC (Age 49)

Orientation: Hetrosexual

Home: Wolf's Manor

Settlement: Yateforth

Spouse: Frank Wolf (Deceased)

Mother: Marie Walters (Deceased)

Father: Frederic Walters (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 10 11 9 9 10
-2

ACHPPassive
Perception
Speed
10 12 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Maul. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common, Otterese (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 Negotiable Dull shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This shoe seems boring somehow.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Frank" engraved on the inside.
1 20 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 10 gp Maul common A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 15 gp 3 cp Money Pouch common Elebdir's money pouch. It has 13 gp, 19 sp and 13 cp in it. ⅞ lb.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 60 gp Platinum ear studs common A pair of platinum ear-studs.
3 Rusty nail common A rusty old nail.
1 82 gp 5 sp Tourmaline necklace common A platinum necklace, with a small tourmaline gem hanging from it.
1 120 gp Wind-up drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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