Mintbo Frazier

Male Longfoot Farmer

He is an adult longfoot with brown eyes, scruffy black and grey streaked hair, a full beard, and medium brown skin.

Personality Traits: Tolerant.

Alignment: chaotic neutral.

Born: 767 AC (Age 32)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Cerdham (immigrated from Laliaham)

Spouse: Corala Frazier

Mother: Jessamda Frazier (Deceased)

Father: Cotman Frazier (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 9 11 12
-2 +1 +1

ACHPPassive
Perception
Speed
10 7 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Mintbo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mintbo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mintbo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 2 sp Aquamarine earring uncommon A gilded copper earring, with a small aquamarine inset.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Corala" engraved on the inside.
1 9 sp 9 cp Money Pouch common Mintbo's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 5 cp Painted wood necklace common A string of very large painted wooden beads.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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