Egilotdel Eddy-Cox
Female Halfling Noble
She is an elderly halfling with amber eyes, strawberry hair in a bun, and olive skin.
Personality Traits: Cautious, Downbeat, Personable.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 693 AC (Age 107)
Orientation: Hetrosexual
Home: Eddy-Cox's Manor
Settlement: Laliaham
Spouse: Bandosm Eddy-Cox (Deceased)
Mother: Lisim Bagears-Eddy (Deceased)
Father: Laric Bagears-Eddy (Deceased)
Children
- Rudibad Piper-Cox - age 67 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 11 | 11 | 9 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Egilotdel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Egilotdel has advantage on saving throws against being frightened.
- Halfling Nimbleness. Egilotdel can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 79 gp 5 sp | Grandiose Quartz necklace | uncommon | A electrum necklace, with a string of 6 large quartz gems. | |
| 1 | 20 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 14 gp 4 sp 3 cp | Money Pouch | common | Egilotdel's money pouch. It has 14 gp, 2 sp and 23 cp in it. | ¾ lb. |
| 1 | 120 gp | Peridot platinum chain bracelet | uncommon | A short chain of tiny platinum links, with a medium peridot attached. | |
| 1 | 102 gp 7 sp 5 cp | Peridot-studded ring | uncommon | A electrum ring, with 4 small peridot stones inset. | |
| 1 | Negotiable | Unreliable amber darkness fish | uncommon | A small fish carved of amber. A command word "knowledge" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the fish's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |