Novice Elemil Beleguil Auglaraan

Male Elven Cleric

He is an adult elf with brown eyes, dark-brown hair in a ponytail, a clean shaven face, and medium brown skin.

Personality Traits: Downbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 677 AC (Age 123)

Orientation: Homosexual

Home: Temple of Marlon

Settlement: Sev Ragetin (immigrated from Gloron)

Mother: Edaiiel Nimroden Ildaer

Father: Eleboir Mahtati Auglaraan

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 10 11 10 12
+1 +1

ACHPPassive
Perception
Speed
13 12 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Religion +2, History +2

Abilities:

  • Fey Ancestry. Elemil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Elemil Beleguil is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
2 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 15 gp 4 sp Money Pouch Elemil's money pouch. It has 15 gp and 4 sp in it. ⅜ lb.
1 20 gp 3 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 16 small quartz stones between them.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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